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The filmmakers of The Fast and the Furious pitched the movie as West Side Story with cars instead of singing, and also incorporated themes and situations found in movies like the surfing action classic Point Break and the undercover crime drama Donnie Brasco.ĭirector Rob Cohen modeled the film’s third act chases through the Los Angeles hills on similar San Francisco-set scenes in the 1968 car-chase classic Bullitt, starring Steve McQueen. THE MOVIE HAS GARNERED SOME FAMILIAR AND UNFAMILIAR COMPARISONS. Instead of having the filmmakers pay for the rights to the name, Corman traded the movie title for some stock footage owned by Universal Studios. There was only one problem: That title was owned by B-movie director Roger Corman, who produced a racing movie of the same name in 1955. Throughout filming, the movie had the working title Redline-which in racing refers to the maximum rate of speed a car can go-before the filmmakers settled on calling it The Fast & The Furious. THE FILM'S TITLE WAS PURCHASED FROM LEGENDARY B-MOVIE DIRECTOR ROGER CORMAN. Producers optioned the article for a movie adaptation that became The Fast and the Furious. The May 1998 issue of Vibe magazine featured an article by Ken Li titled “Racer X” that chronicled illegal street racing in Queens, New York. THE STORY WAS INSPIRED BY A MAGAZINE ARTICLE. While the few control issues and repetitive game modes may burn you out after a while, Fast Five should sate franchise fans’ need for speed.1. It’s no Real Racing, but the limited customisation adds another dimension to what is already a pretty rounded racer. Up to ten players are supposed to be able to go bumper-to-bumper for XP, but the currently sparse servers gave us little chance to test them out.Īs you progress through Fast Five’s story, faster motors are unlocked, but you can tune-up and pimp out your current car via the game’s Garage - using cash earned from bashing opponents off the track or pulling off dangerous drifts.
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Sadly, it’s not available in Fast Five’s otherwise generous online multiplayer. Limited to three uses a race, it’s an invaluable way to compensate for lapses in judgement without making races too unbalanced in your favour. Head-on collisions with surprisingly sturdy scenery and occasional (unexplained) exploding scenery are pretty common, so it’s handy that a GRID-esque ‘Rewind’ function is included. The racing looks gorgeous and blisteringly fast, and - while we found the default gyroscopic tilt controls caused a lot of oversteer - the alternative touchscreen steering wheel alternative proved pretty reliable on the tight, winding courses.Īuto acceleration takes adequate care of keeping you up to speed, while tapping the centre of the screen sends cars into Ridge Racer-style drifts that rack up points, but sometimes seem impossible to end - sliding you into far off walls and cruelly sapping momentum and points.
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Still, after honing its arcade racing controls in the Asphalt series, Gameloft knows how to hurtle players down tracks with enough nitrous-injected speed to mean you’re perpetually a hair's breadth from metal-crunching disaster. Only Drag races offer anything original, but these are remarkable easy to win as steering and acceleration are auto-controlled and you only have to tap a gear stick icon when it turns green. There are basic races against five AI opponents an Elimination mode, where you have to ram opponents off the road and Drift challenges, in which vehicles slip around tracks like they’ve been slicked with oil. You advance the plot by earning enough ‘Fame Points’ through competing in a range of rubber burning game types. With the Rio-set plot relegated to between chapter recaps, the bulk of Fast Five (as it’s called in-game) is reduced to a distinctly Burnout-flavoured assortment of racing challenges across Brazilian-themed tracks. This may seem like a trivial issue to pick on in a game where the core racing is both fast and occasionally furious, but the returning ‘bromance’ between Vin Diesel and Walker is what rebooted the film franchise, and Gameloft’s tie-in to the latest movie lacks personality without it. He’s barely featured in the static cut-scenes, which include some bizarre moments when on-screen counterpart Paul Walker has lonely conversations next to a blacked out car (presumably with Diesel hiding inside), while a nasally voice actor doesn’t even bother emulating his trademark gravelly tones.
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The big question mark over Fast & Furious 5 HD for fans of the movie series will be obvious: where did Vin Diesel go?